Young Gamers MissionI first saw this "smart" video game referenced in Fast Company Magazine. UNICEF - Voices of Youth: Explore The game is part of the UNICEF sponsored homepage for young people and the game speaks for itself.
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Thursday, May 15, 2008
Labels:
COMMUNITY CREATIVES,
GAMERS,
YOUR MEDIA,
YOUTH
Monday, April 28, 2008
Seven Stages of Creativity
I remember discovering that creativity or the creative process is a discipline rather than a couple of good A-HA moments followed by the flow of creation.
I like the form and content in David Ulriche's' brief overview of the stages of creativity.-- (Click red above for more)
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I remember discovering that creativity or the creative process is a discipline rather than a couple of good A-HA moments followed by the flow of creation.
I like the form and content in David Ulriche's' brief overview of the stages of creativity.-- (Click red above for more)
Monday, April 14, 2008
Career Advice from a Comic Book
Daniel Pink unleashed a Conceptual Age book in his new publication "The Adventures of Johnny Bunko: The Last Career Book You Will Ever Need" Click on the blue title to see a review from Business Week.
I like the article because it describes the unique features of a business book( the first of its' kind) done in the Japanese comic genre Manga. The article does not quite "get it" as it asked for specific career tips rather than bask in the wisdom and symbolic interpretation that any great mythic adventure provides.
Head over to www.JohnnyBunko.com for info, suprises and a preview -- Than buy a book for a friend or colleague.
Read more »
Daniel Pink unleashed a Conceptual Age book in his new publication "The Adventures of Johnny Bunko: The Last Career Book You Will Ever Need" Click on the blue title to see a review from Business Week.
I like the article because it describes the unique features of a business book( the first of its' kind) done in the Japanese comic genre Manga. The article does not quite "get it" as it asked for specific career tips rather than bask in the wisdom and symbolic interpretation that any great mythic adventure provides.
Head over to www.JohnnyBunko.com for info, suprises and a preview -- Than buy a book for a friend or colleague.
Labels:
ACTION HERO,
CORPORATE CULTURE,
CULTURAL CREATIVE,
DESIGN,
LOCAL HEROES,
MANGA
Sunday, March 23, 2008
Unlocking Cool - By Jeremy Gutsche, TrendHunter.com
From: trendhunter
By methodically approaching innovation, organizations and individuals can generate ideas, stimulate creativity, and ultimately unlock cool. The UNLOCKING COOL presentation is typically delivered as a keynote speach with the slides used as a reference for the discussion.
Link: SlideShare Link
Labels:
CORPORATE CULTURE,
CULTURAL CREATIVE,
GOOD MEDIA,
MARKETING,
MONEY,
SOCIAL NETWORK,
SYMBOLIC LANGUAGE,
TRENDS,
YOUTH,
YOUTH CULTURE
Saturday, March 15, 2008
A Blue Corn Hero History
Blue Corn Comics does a bang up job of a "Brief History of Heroes" in the article Why Write About Heroes? Agree with the ideas in the article or not -- the content and presentation are quality.
nuff said
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Blue Corn Comics does a bang up job of a "Brief History of Heroes" in the article Why Write About Heroes? Agree with the ideas in the article or not -- the content and presentation are quality.
nuff said
Labels:
BLUE CORN COMICS,
COMICS,
COWBOY,
GREEK GODS,
MYTHOLOGY,
STORY POWER,
SYMBOLIC LANGUAGE
Monday, February 18, 2008
E.Q. and All Play and No WorkDaniel Golemen is reponsible for several intresting books on the subject of Emotional Intelligence (one's ability to self-regulate the inner world of feelings to be a effective at home & while working.) TheEmotional Intelligence & Emotional Competency diagram provides an in depth description of the variety and complexity the rich palette of moods that make life rich.
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